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Day 5 and 6 – work, work, work

Ok, so, Saturday we woke up after some extensive networking, ate something for breakfast and made our day plan. Actually these were the first two “free days” (as in there were no lectures or events...

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Day 7 and 8 – The second week begins

The second week begun quite early in the Monday morning – altough we did not have any lectures today we had a meeting with Jussi Harvela. We talked about market entry and research and other useful...

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MightyFingers at USA

In early and almost shiny Saturday morning we MightyFingers and SunnyRide teams started our journey to the magical Silicon Valley (the third MightyFinger Alex left a little bit later). We were the last...

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Week in the Valley

After the journey to Palo Alto and a nice welcome dinner in the Fish Market an epic week in the Silicon valley begun. This was the first time we were in the Silicon valley and everything seemed so...

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Flying back to finland

This was the last day of our first visit to the silicon valley, and because of that we decided to make a little bit of room for some sight seeing and some “tourist shopping” for the guys back home....

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Great news and thanks

Some time has passed since our last blog post, and we have a lot of things to talk about. But first the main thing – we are proud to announce a new era in the history of MightyFingers – it begins with...

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Seedcamp – here we come

Last couple of weeks we've been running around like crazy and the result turned out to be pretty awesome. With our second attempt we finally got in Seedcamp!

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We have a video

For quite a while we did not have any promo video, so we decided - lets make one. In this video we included some footage of the demo game and some of the features. This is just one of the first videos,...

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MightyEngine beta

A while ago MightyFingers team announced that we are building an awesome HTML game engine. It took a little bit more time than we expected, but finally the moment is here - we are launching the beta...

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Tips for creating game animations

Animations breathe life in your game and can make it even more satisfying to play. Sometimes people ignore these animation guides and details which do not take much time to implement, but if you use...

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